Product Modeling in SketchUp the easy way
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Product Modeling in SketchUp the easy way
This is a quick tutorial to do a model using some blueprints.
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Using Photoshop, I seperated all the views and saved them into separate files. I then imported them to SketchUP and set up like the view below.
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Trace the outline of the top and side view and use the push pull tool.
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Select all, choose Edit/intersect/intersect with model. Erase unwanted edges
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Remap the textures (side-top etc.). select all and smoth edges tool.Voila! This is now ready for rendering. A small caution, do not place this closer to the camera. This is not a high poly model, but we just use the projected texture to a low poly boxy model.
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
Using Photoshop, I seperated all the views and saved them into separate files. I then imported them to SketchUP and set up like the view below.
[You must be registered and logged in to see this image.]
Trace the outline of the top and side view and use the push pull tool.
[You must be registered and logged in to see this image.]
Select all, choose Edit/intersect/intersect with model. Erase unwanted edges
[You must be registered and logged in to see this image.]
Remap the textures (side-top etc.). select all and smoth edges tool.Voila! This is now ready for rendering. A small caution, do not place this closer to the camera. This is not a high poly model, but we just use the projected texture to a low poly boxy model.
[You must be registered and logged in to see this image.]
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